Teams will be made up of 6-10 players. Six (6) players will compete on a side (must have a minimum of 2 girls if competing with 6 players); others will be available as substitutes. Substitutes may enter the game only during timeouts or in the case of injury.
In open play, free agents will be assigned to teams.
The court will be divided into two (2) equal sections by a center-line and attack-lines 3m from, and parallel to the centerline.
The official ball used in tournament and league play will be an 8.25″ rubber-coated foam ball.
The objective of the game is to eliminate all opposing players by getting them “OUT”. This may be done by:
1. Hitting an opposing player with a LIVE thrown ball below the shoulders.
2. Catching a LIVE ball thrown by your opponent before it touches the ground.
Definition of LIVE: A ball that has been thrown and has not touched anything, including the floor/ground, another ball, another player, official or other item outside of the playing field (wall, ceiling, etc)
During play, all players must remain within the boundary lines. Players may leave the boundaries through their end-line only to retrieve stray ball. They must also return through their end-line. If a player crosses the center boundary, they will be OUT. A player may have part of their body out of bounds to catch or dodge a ball, but they must have some part of their body in bounds at all times.
Game begins by placing the dodge balls along the center line - three (3) on one side of the center hash and three (3) on the other. Players then take a position behind their end line. Following a signal by the official, teams may approach the centerline to retrieve the balls. This signal officially starts the contest. Teams may only retrieve the three (3) balls to their right of the center hash. Once a ball is retrieved it must be taken behind the attack-line before it can be legally thrown.
The first team to legally eliminate all opposing players will be declared the winner. A 3-minute time limit has been established for each contest. If neither team has been eliminated at the end of 3 minutes, the team with the greater number of players remaining will be declared the winner. In the event that both teams have the same amount of players left at the end of regulation, a 2-minute, sudden death overtime period will be allotted.
Each team will be allowed one (1) 30 second timeout per game. At this time a team may substitute players into the game.
In order to reduce stalling, a violation will be called if a team in the lead controls all eight (8) balls on their side of the court for more
than 5 seconds. This also applies to tied teams. A violation results in the forfeiture of one player of the violating team.
A player may hold a ball up to 10 seconds before they must throw it. If they do not throw it in time, the other team will get a player to return from being OUT. If both teams are at full strength, the team committing the penalty will lose a player.
If a player throws a ball into their opponents basketball hoop, all of the players that are OUT on their team may return. Each team may score a JACKPOT once per game. However, to defend against the JACKPOT, a team may throw a ball in the air in an attempt to deflect it OR if the opposing team catches the JACKPOT attempt, whether of the backboard or rim or by “air-ball”, the thrower is out.
In the name of playing the game and making sure that the players / teams have fun the coaches may make minor changes to the rules if both coaches agree and the intent of the Dodgeball Rules are followed. (For example: A coach may choose to allow another team to use an unregistered player, or a team does not have enough players within the five minute grace period).